Movement
01 / 10Every direction is in play.Shift across the grid or reach into depth with a laser-guided target.
Think in blocks. Move in three dimensions. Discover a tabletop puzzle concept that makes every slide, turn and drop feel like yours.
A tiny world with room to experiment. BlocksXR explores how precise grids, expressive motion and spatial controls can come together.
From instant precision to hands-on spatial play. Explore a different relationship with the same grid.
For the grid purist. Pieces move straight to their next cell and turn in exact quarter-turns. Every input has a clear destination.
Slides glide, cubes roll and rotations ease into place. Merge pulses and tile reveals give the puzzle a rhythm you can follow.
The dual-hand XR concept puts a different piece on each laser. Aim and push or pull to position it, tilt or use the stick to rotate, then release to drop.
Ten interaction studies explore how a block can move, respond and come to life.
Every direction is in play.Shift across the grid or reach into depth with a laser-guided target.
Find the perfect angle.Explore quarter-turns with a wrist tilt, stick or key press.
Make room for your world.Resize the tabletop presentation while keeping the puzzle’s grid intact.
See where it fits.A target ghost previews placement and uses red to flag invalid poses.
Let every move flow.Ease between positions, orientations and tabletop transforms.
Two tiles. One bigger idea.Matching 2048 cubes come together in a single, satisfying result.
Set the board in motion.Rolling cubes give each directional slide a physical sense of travel.
Feel the moment it clicks.A quick scale pulse gives a successful merge its own punctuation.
Keep the next move coming.Explore fresh pieces, tile creation and independent dual-hand queues.
A small arrival. A clear signal.New tiles scale into view, adding a readable beat to the board.
SHOWING 10 / 10 STUDIES
Interaction concepts for the desk, the couch, the touchscreen and the space around you.
Explore independent lasers, trigger grabs, wrist-tilt rotation and stick or button alternatives. Grip adds a context for tabletop transforms.
A proposed hand-tracking language: pinch to grab, move a hand ray to aim, tilt to rotate and swipe to set 2048 tiles in motion.
Explore WASD movement and IJKL rotation, with arrow-key and numpad alternatives. Familiar clusters give spatial puzzles a desktop vocabulary.
Drag to aim, twist to turn and pinch to scale the scene. Touch concepts pair a clear drop action with directional swipes and depth control.
Explore stick-based movement, rotation and height adjustments, with buttons for drop and axis turns. An arcade-joystick alternative rounds out the study.
Inside the design process. This page presents AI-generated concept artwork and interaction studies. Input mappings and platform experiences shown here are design explorations; they do not confirm shipped features or platform availability.
Take a closer look at the complete collection: three movement modes, ten interaction studies and five input explorations.