Spatial puzzle playground / Concept showcase

A new
dimension
of play.

Think in blocks. Move in three dimensions. Discover a tabletop puzzle concept that makes every slide, turn and drop feel like yours.

SNAPDRAG / DUAL-HAND EXPLORATIONVIEW CONCEPT ↗
03 MOVEMENT MODES10 INTERACTION STUDIES05 INPUT EXPLORATIONSONE SPATIAL PLAYGROUND ↗
A familiar puzzle.
A fresh perspective.

A tiny world with room to experiment. BlocksXR explores how precise grids, expressive motion and spatial controls can come together.

01 / Choose your feel

Three ways to
make your move.

From instant precision to hands-on spatial play. Explore a different relationship with the same grid.

03 / SPATIAL & HANDS-ON

Reach in.
Make your move.

The dual-hand XR concept puts a different piece on each laser. Aim and push or pull to position it, tilt or use the stick to rotate, then release to drop.

  • Independent left & right hands
  • Six-direction positioning
  • Release-to-drop interaction
02 / The details make the difference

Small moves.
Big satisfaction.

Ten interaction studies explore how a block can move, respond and come to life.

Movement

01 / 10

Every direction is in play.Shift across the grid or reach into depth with a laser-guided target.

Rotation

02 / 10

Find the perfect angle.Explore quarter-turns with a wrist tilt, stick or key press.

Scale

03 / 10

Make room for your world.Resize the tabletop presentation while keeping the puzzle’s grid intact.

Snap

04 / 10

See where it fits.A target ghost previews placement and uses red to flag invalid poses.

Blend

05 / 10

Let every move flow.Ease between positions, orientations and tabletop transforms.

Merge

06 / 10

Two tiles. One bigger idea.Matching 2048 cubes come together in a single, satisfying result.

Slide

07 / 10

Set the board in motion.Rolling cubes give each directional slide a physical sense of travel.

Punch

08 / 10

Feel the moment it clicks.A quick scale pulse gives a successful merge its own punctuation.

Spawn

09 / 10

Keep the next move coming.Explore fresh pieces, tile creation and independent dual-hand queues.

Pop-in

10 / 10

A small arrival. A clear signal.New tiles scale into view, adding a readable beat to the board.

SHOWING 10 / 10 STUDIES

03 / A language for every input

Your hands.
Your way to play.

Interaction concepts for the desk, the couch, the touchscreen and the space around you.

SPATIAL CONTROL

Two hands. Two possibilities.

Explore independent lasers, trigger grabs, wrist-tilt rotation and stick or button alternatives. Grip adds a context for tabletop transforms.

Trigger & gripTilt & thumbsticksButtons

Inside the design process. This page presents AI-generated concept artwork and interaction studies. Input mappings and platform experiences shown here are design explorations; they do not confirm shipped features or platform availability.

BlocksXR / Interaction design collection

Every great move
starts with a possibility.

Take a closer look at the complete collection: three movement modes, ten interaction studies and five input explorations.

View the art collection

Concept artwork

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